/*
 * Copyright (c) 2013, TheGhost
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 *
 *     * Redistributions of source code must retain the above copyright notice, this
 *       list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, this
 *       list of conditions and the following disclaimer in the documentation and/or other
 *       materials provided with the distribution.
 *     * Neither the name of the product nor the names of its contributors may be used
 *       to endorse or promote products derived from this software without specific prior
 *       written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

class Checkpoint extends Element
{
	pos = [ ];
	parentmap = false;
	
	constructor ( data )
	{
		this.pos[0] = data.x;
		this.pos[1] = data.y;
		this.pos[2] = data.z;
		this.id = createCheckpoint ( data.model, data.x, data.y, data.z, data.tx, data.ty, data.tz );
		toggle ( false );
		this.parentmap = data.map;
		this.type = "checkpoint";
	}
	
	function destroy ( )
	{
		deleteCheckpoint ( this.id );
	}
	
	function toggle ( state, player = false )
	{
		if ( typeof ( state ) != "bool" )
			return false;
			
		if ( !player )
		{
			if ( state == true )
				showCheckpointForAll ( this.id );
			else
				hideCheckpointForAll ( this.id );
		}
		else
		{
			if ( state == true )
				showCheckpointForPlayer ( this.id, player.getid ( ) );
			else
				hideCheckpointForPlayer ( this.id, player.getid ( ) );
		}
		return true;
	}

};